Sunday, May 4, 2014

Summer Movie Gaming

With the summer movie blockbuster season upon us (even though it's only Spring), it's worth looking at the releases we know about and seeing what sort of summer gaming inspiration we can glean, thereby.

Godzilla
It's that classic tale: Giant monster meets city; Giant monster destroys city. This sort of thing could fit in several different genres/games. You can take the whole "military or scientist types dealing with the disaster" angle in something like WaRP, maybe. Of course, a kaiju could attack a D&D-ish fantasy world (Oriental Adventures did stat "gargantua"), so they could just have a slugfest with high level adventures. "Giant monster horror" (as suggested by Cloverfield) might suggest using a modification of the GUMSHOE game Fear Itself. Worth a shot.

You could also go for a Pacific Rim or Shogun Warriors sort of approach. For that, I'd suggest my own quick and dirty old school Giant Space Robot rules.

X-Men: Days of Future Past
A classic X-Men story-line finally gets a big screen treatment. I know I've generally neglected the comic book staple of alternate futures in my superhero role-playing. If you guys are the same, this film could be a corrective. Also (like X-Men: First Class it follows) it's probably going to have some retro-heroics in an earlier era. With comics relying so heavily on Golden Age versus Modern, I suspect a lot of people neglect post-WWII historic eras for games. I think that would actually have a lot to offer.

Dawn of the Planet of the Apes
If you can't see the gaming possibilities of virtually all of the ape films, you probably just shouldn't be gaming. Eden Studios even made Terra Primate, so there's a dedicated game to support your Planet of the Apes style adventuring. You could do this sort of thing just as easily in any post-apocalyptic game.

Guardians of the Galaxy
This one is the trickiest on the list; not because it's likely to be hard to get gaming inspiration from, but because it's a Marvel Studios superhero film ostensibly, but it probably offers more inspiration for cinematic space opera like Star Wars. Still, future/space supers is a common subgenre in the comics (Legion of Superheroes, Starjammers, and two versions of Guardians of the Galaxy) so this is a good excuse to give that a try, if you haven't.

Friday, May 2, 2014

Index Updated

A Blesh by David Johnson. Go to the Index to read more about it!
The Strange Stars Index has been updated to include the most recent posts. Check it out, for all things Algosian to Zhmun, and then some.

Thursday, May 1, 2014

Strange Stars Art

The Strange Stars project moves forward. here's a sampling the artwork being diligently turned out:

This is a spacecraft approaching the a hyperspace gate as rendered by David Lewis Johnson.

Here's a face only an exowomb could love: a gnome of Dzrrn, again by David Johnson.

It's not all passing out literature and proselytizing for the Instrumentality of Aom. This spy drawn by Waclaw Wysocki serves their interests, as well.

Wednesday, April 30, 2014

Wednesday Comics: Delloran Revisited

Here's the next installment of  Jim Starlin's Metamorphosis Odyssey. The earlier posts in the series can be found here.

"Delloran Revisited (Metamorphosis Odyssey Chapter VII)"
Epic Illustrated #4 (Winter 1980) Story & Art by James Starlin

Synopsis: Aknaton and Vanth arrive on Delloran, a once thriving world devastated by the Zygoteans. Vanth doesn't understand why they're here instead of taking the fight to the Zygotean menace. He also hasn't heard Aknaton's plan for how they're going to defeat them.

Aknaton tells him that the Osirosians created a device called he Horn of Infinity. "When the device is activated, the threat of the Zygoteans will end." Aknaton doesn't know where the Horn is. To protect it, he gave it to an immortal, artificial being to hide, and that being will only reveal its location when a certain verse is recited to him by an Osirosian. The artificial man was ordered to await an Osirosian on Delloran.

Aknaton's mystic senses quickly located him amid the blasted ruins:


Aknaton tells Joenis he has come for the key. Joenis replies that he still has it. He has protected it for 100,000 years from pirates, demons, thieves, magicians, and Zygoteans. Many have died seeking the treasure. Through all that, Joenis has realized something:


"You know it's secret, then?" Aknaton asks.

Joenis says he does and he admits he thought about destroying the key at times. His programming was too strong, and too, after the destruction of Delloran, he came to see that Aknaton's plan was right. He gives the Osirosian the key, glad to be rid of it.

Aknaton turns to go. Vanth asks Joenis if he wants to go with them, but he declines. When the two visitors have gone, Joenis puts a gun to his head.

Vanth hears the gun fire. Aknaton tells him he saw the pistol in Joenis' bag.


Aknaton tells Vanth he prays that the Byfrexian will be half as worthy as Joenis.

Things to Notice:
  • Again we get hints at the terribleness, but necessity of Aknaton's plan.
Commentary: 
Vanth continues to interact with Aknaton very differently than the rest of the characters. To Vanth, he's just another guy, not an object for awe, fear, or reverence.

"Joenis" is probably meant to suggest Jonas, a variant of Jonah. Jonah (Yonah) is the Biblical prophet famous for getting swallowed by a fish/whale. The name means "dove" in Hebrew. Joenis Soule is a "dove," a "peaceful soul" who kills himself rather than go along with what he knows is coming, what Aknaton is planning.

Monday, April 28, 2014

Old Soldier


The military of the Radiant Polity consisted of one soldier, and that man was named Hannibal Tecumseh Early. It was he who held the hyperspace nodes against the tide of 23 Enigma enraged hordes, saving the lives of thousand of moravec citizens; he who smashed the torture gardens of the Algosians and drove them back into the Expanse, and he who was vilified in the noosphere after his heavy handed tactics against the Aomist separatists of Wallach.

Early mostly appears as a steely-eyed, taciturn veteran of late middle years, but when necessary ten of thousands of versions of him were embodied in battleships and war fogs, spy drones and strategic minds. The Early war machine was manufactured to whatever size was needed, but at least one Early was kept in hibernation, as a reserve.

When the Radiant Polity began to disintegrate, Early's military might was turned against himself. Aomist hacks of Early fought to the death against secular ones. He performed interrogations on himself, knowing for certain at what point his resistance would break. In some habitats, memes and conditioned responses extracted from his mind were introduced into the psyches of the populace to ensure unwavering public support for the war effort.

When the Radiant Polity was gone, the Instrumentality of Aom thanked him for his service and requested his seppuku in recompense for his war crimes. Early did as ordered, a soldier to the last.

It's rumored that not all copies of Hannibal Early were destroyed. Balladeers claim that the old solider still hibersleeps in some remote location, his armor and weapons, arrayed around him, waiting.

Sunday, April 27, 2014

Banana Republics


I don't mean the clothing retailer, or even merely the political science term in its broadest since, but instead something matching O. Henry's original use to describe his fictional Central America country of Anchuria in Cabbages and Kings (1904). The banana republic then is a sort of sultry colonial companion to the Old World charm of the Ruritania: A fictional, politically unstable Latin American or Caribbean country under the thumb of foreign interests. In gaming terms, it might be the more cynical (and perhaps more interesting) result of the standard D&D endgame.

The real world prototype of the banana republic was Honduras in the late 19th to early 20th Century; a nation that fell more and more under the thrall of U.S. fruit companies. The mercenary army of the Cuyamel Fruit even toppled the elected government and installed General Lee Christmas as commander in chief of the Honduran Army and U.S. Consul. Guatemala in the 1950s shared a similar fate when the elected government was successfully painted as pro-Communist to the U.S. government because they were anti-the United Fruit Company. These examples have the banana republic essentials: greedy foreigners, downtrodden peasantry, passionate revolutionaries, corrupt oligarchs, violent mercenaries, and torrid jungle.

In real-life, adventurers (we could even call them murderhoboes) like William Walker set up regimes pretty much fitting the banana republic mold in the mid-nineteenth century. Unlike the Ruritanian Rogue, your foreign rogue in a banana republic might be a central player in the countries woes instead of just having to deal with them.

Here's a list of fictional Latin American countries. There were a lot of likely banana republics in 80s TV and film, though they weren't always potrayed specifically in those terms. Good examples include Costaguana from Joseph Conrad's Nostromo and Queimada from the film Burn! (1969). Though the Zapata Western (either in its Italian or American form) is always set in Mexico, its themes, roquish characters, and ample chili con carnage are good inspirations for a banana republic based game.

Wednesday, April 23, 2014

Odyssey Delayed


No new chapter of Starlin's Metamorphosis Odyssey today on account of illness. Catch up on the old entries and I'll see you next week.